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Worse still, any food you carry with you is often likely to spoil before you need to eat it. Indeed, starvation proved to be the direct cause of the majority of my deaths early in Windbound as I got to grips with its systems.
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#Windbound clay pot full#
Still, I was otherwise content to play on the Survivalist setting - that is, until midway through the fourth chapter when, with a full bar of health and a recently topped-up hunger meter, I was suddenly killed by a single hit from a shark-like beast that charged my boat in the middle of the ocean quite literally out of the blue. The next thing I knew I was waking up on the shore at the beginning of the first chapter, some six or seven hours of progress washed away like a sand castle in a rising tide. This abrupt and seemingly unavoidable demise left a salty taste in my mouth that had nothing to do with swallowing too much seawater, and needless to say after that I switched the difficulty to ‘Storyteller’ and kept it there for the remainder of my Windbound playthrough.
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Whatever Floats Your BoatStoryteller mode certainly makes progress easier since enemies are weaker, and if you die you can restart with your full inventory intact at the beginning of your current chapter rather than all the way back at the start.
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